Tuesday, August 28, 2007

Memory Leaks in ShowDialog

In an earlier post I talked about Memory Leaks in .NET due to events. This time I'm going to talk about memory leaks that may occur in the use of Form.ShowDialog().

I'm talking about a WinForms Form here, so this doesn't apply to WPF or GTK or any other tool kit (which is not to say they don't have the same behavior, just that I don't know).

When you open a Form with Form.Show() it gets disposed automatically when the user closes it or when you programmatically call the Close() method. However, when you open a Form with Form.ShowDialog() it doesn't get disposed when the user closes it, nor when you programmatically close it. It just gets hidden. Presumably this is so you could re-show it if you wanted to. The downside of this is you have to dispose it manually.

You may be thinking that this isn't a big deal because the garbage collector will take care of it for you when the variable goes out of scope. This is not the case. If you don't call the Dispose method that form, and anything referenced by the form, will remain in memory until your program ends.

Because of this, my best practice recommendation is anytime you're opening a Form with ShowDialog, consider doing some like this:
using( SomeDialog sd = new SomeDialog() )
{
sd.ShowDialog();
}

If you can't constrain the scope of your form to just one method then you're stuck remembering to dispose it before you finish with it.

This behavior is, at least to me, somewhat unexpected. However, it is fully documented in MSDN:
When a form is displayed as a modal dialog box, clicking the Close button (the button with an X at the upper-right corner of the form) causes the form to be hidden and the DialogResult property to be set to DialogResult.Cancel. Unlike modeless forms, the Close method is not called by the .NET Framework when the user clicks the close form button of a dialog box or sets the value of the DialogResult property. Instead the form is hidden and can be shown again without creating a new instance of the dialog box. Because a form displayed as a dialog box is not closed, you must call the Dispose method of the form when the form is no longer needed by your application.

Wednesday, August 22, 2007

Posting Code on blogger

I finally found a decent way to post code on this blog. Its not hard, I just didn't know how...

Here's how. Just add the following css class definition in your blog's template:
.code {
color: $textcolor;
white-space: pre;
background: #ebebeb;
overflow: auto;
border: 1px inset;
padding: 4px 4px 4px 4px;
font-size: 85%;
font-family: courier new;
}


Then when you want to post some code, switch to the Edit Html view and wrap the code with a div class like so:
<div class="code">DisplaySampleCode();</div>


The "white-space: pre" part makes it so the browser will display all the spaces you've typed (normally it removes excess spaces). "pre" stands for pre-formatted. This is a reference to the <pre> tag in html.

The "overflow: auto" part tells it to display a scroll bar if the content of the div is too big to fit within the area of the div.

Tuesday, August 14, 2007

Fun With Circles



I recently decided that I wanted to create a "Progress Spinner." That's a stupid name for a control that looks like its spinning around to indicate that something is happening in the background. In other words, its a progress bar without the bar. The picture shows my end result (I was too lazy to try to make an animated gif).

I decided I wanted this because I hate progress bars that just go back and forth endlessly. Progress bars should be reserved for times when you can actually estimate how far along in a process you are as a discrete percentage. When you have no idea how far along you are, then just display a "spinny thingy" (an alternate name).

Progress spinners are pretty popular today. You see them in Micrsoft software like the Reporting Services WinForms viewer, or Apple's iPod, or the new iPhone. They're everywhere.

Anyway, I thought it would be a fun little side project to create one. Mostly because I would have to re-teach myself some trigonometry, all of which I had forgotten.

Here's the details: Display x number of circles (with r radii) in a circle which fills the size of the user control. Use two colors, a base color and an active color, which can be changed by the user. The active color appears to move clockwise around the outer circle. Allow the speed of the rotation to be changed.

The math was the fun part. When I started, I had no idea how to calculate the location of each of the circles (henceforth referred to as markers). It turns out its quite easy though, just use Polar coordinates and convert to Cartesian coordinates.

In case you can't remember, just like I couldn't, Polar is given by the distance r from the center to the point and the angle theta from what would usually be the positive x axis to the point. In my case, r is constant so I only need to calculate theta for each marker. 2 * PI / num markers gives the angle between each marker. So just loop for each marker and increment theta by that amount.

So that was fun and easy. Of course, it couldn't remain that simple... You also have to account for the radius of the markers in r so your markers don't leave the visible space of the control. And you have to convert from Cartesian coordinates to Computer coordinates (cause 0,0 is the top left in a computer, not the center). And finally, the biggest annoyance: account for borders on the WinForms UserControl.

If you have BorderStyle set to anything other than none, all kinds of weird things starts happening. It turns out that if you draw a line from (0,0) to (0, width) ( top-left to top-right) it will be visible. But if you draw a line from (0, height-1) to (width-1, height-1) (bottom-left to bottom-right) it will not be visible. To make that line visible you actually have to use (0, height-3) to (width-3, height-3). The borders take up 2 pixels, even when they're not using them as in BorderStyle.Single. The borders also only steal space at the bottom and right of the control, not the left or top. It makes no sense to me what-so-ever.

Anyway, it was a fun little project. While I was at it, I added the ability to draw the markers as lines instead of circles:

I also added the ability to register a paint event and paint your own markers however you please.

The control also includes the concept of color profiles allowing you to select from green, black, blue, or red so you don't always have to figure out your own colors.

Just for kicks I also added a feature so that as you resize the control, not only does the diameter of the main circle grow, but the diameter of the markers grows proportionally as well.

Finally I got to use a really nice trick with IEnumerable. I created a MarkerPositionManager : IEnumerable class. This allows me to write code like this in the OnPaint method:

foreach( MarkerPosition mp in markerPositionManager )
{
// draw ellipse in mp.BoundingRect
}


I like that because it completely abstracts the logic for positioning the markers from the logic for drawing the markers. I love using this pattern because its very effective and easy to refactor to.

The end result is pretty fun to play with.

Wednesday, August 1, 2007

Is WinForms DataBinding currently in progress?

I've recently been looking into WinForms DataBinding. We have an in house databinding solution that we use, but it is vary narrow in scope, so I wanted to learn how WinForms does it.

I started with an example where I have a very simple user control with 5 or 6 fields (combo boxes, text boxes). I wanted to bind these fields to data from a .NET class which has properties which exactly match the fields I'm displaying. Using WinForms databinding to accomplish this was startlingly easy. But then I hit a snag.

I've registered the ValueChanged event on all my controls (These are in house controls which implement an interface so they all have a ValueChanged. For the most part, all it does is forward the TextChanged and SelectedValueChanged events) and hooked it up to a single event handler. When this event handler fires I enable a "reset" link. Thus if the user changes any of the values, they can click reset to put the values back as they were.

The snag is that when the data binding initially loads the controls, the value changed events fire and I enable my reset link. But when its the data binding that has caused my value changed event to fire, I don't want to enabled the reset link. In other words, I need to know if the data binding caused the value changed or if a user editing the field caused the value changed.

Ideally, I'd like to be able to write something like this:

void Fields_ValueChanged( object sender, EventArgs e )
{
if ( !bindingSource.IsUpdatingControls )
resetLink.Enabled = true;
}


Unfortunately for me, nothing like this seems to exist. And even more infuriating, I can't find anyone else complaining about this on the web...

Now from what I've read I understand that if you're using data binding you're not supposed to depend on the controls. Instead you're supposed to use the object that contains your data. This is for MVC purposes apparently. This means: don't use the control's ValueChanged event. But this doesn't work in my case for 3 reasons: 1) I don't need two way binding here, so my underlying data object shouldn't even get updated. 2) To use two way binding I'd have to change the update mode to OnPropertyChanged instead of OnValidation, which I just don't want to have to do. 3) From an MVC perspective, this is View logic which should remain in the View layer and not be dependent on what update mode the underlying data binding is using.

Am I missing something huge here? Is there any way to do this? Or do I have to abandon WinForms data binding? Seems like such a silly thing to force me to write the binding code manually.