SOLID (from Uncle Bob)
SRP* - Single Responsibility Principle
Every class should have one clear and well defined responsibility
OCP* - Open Closed Principle (from MSDN)
Extend the behavior of a class without modifying that class
LSP - Liskov Substitution Principle
Derived classes must be substitutable for each other (this one is kind of obvious, but still important)
ISP - Interface Segregation Principle
Make fine grained interfaces, not fat interfaces (this goes along well with DIP)
DIP* - Dependency Inversion Principle
Classes define their dependencies, which other classes implement
* The three I've starred I believe are the most important as they make the biggest difference in fighting spaghetti code.
YAGNI (from Wikipedia) - You Ain't Gonna Need It
This is an Extreme Programming concept which basically says you shouldn't add functionality until you actually need it
TDD (from Wikipedia)- Test Driven Development
Loose Coupling/High Cohesion (from MSDN)
Code Smells (from Fowler)
A code smell is a "surface indication" that there may be a deeper problem with your code. It is very useful to know these, especially when practicing TDD.
Code Smells (from Fowler)
A code smell is a "surface indication" that there may be a deeper problem with your code. It is very useful to know these, especially when practicing TDD.
Basic Design Patterns - Singleton, Observer, Mediator, Strategy, Decorator, etc
There are lots of books on the major design patterns. I personally haven't read this one, but it has been highly recommended to me: Head First Design Patterns
MVC/MVP/MVVM (from Fowler) - Model View {Controller|Presenter|View-Model}
The biggest piece to take away from this, in my opinion, is the responsibility of the Model and the separation of the UI (the view) from the Application layer (the Controller, Presenter, View-Model).
DI/IoC/Service Locator (from Fowler) - Dependency Injection/Inversion of Control/Service Locator
Law of Demeter (from Wikipedia)
This is a useful concept to be aware of, but one that really shouldn't be thought of as a law. See what Phil Haack has to say.
Database Isolation Levels (from MSDN)
Anyone doing anything with databases needs to know the Isolation Levels, what they do, and when to use them.
Concurrency Models - Optimistic, Pessimistic (from Fowler's Patterns of Enterprise Application Architecture)
You can't write any multi-user application that updates data without understanding concurrency and the various patterns for dealing with it.
Version Control (from Wikipedia)
You should be familiar with centralized version control (like Subversion). And I think you should also understand distributed version control (like Mercurial).
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You don't have to be an expert in all these things. But any decent developer should have at least a basic understanding of these concepts and be able to understand what they are when someone else mentions one.
Our industry is REALLY weak on education. We go to school and learn about data structures, semaphores, virtual memory, file systems, etc. Then we graduate, get jobs in Software Engineering and promptly never use any of that. I'm not saying it's not useful stuff to know; it is useful to know. But its not what you deal with day to day as a software engineer.
You can't be a software engineer without knowing the stuff on this list. I'm serious. If you don't know it, you're just a dude who's hacking out code.
That said, I'm pretty sure I'm just a dude who's hacking out code... What things do you think I should have on this list before I write another line of code?
PS. There are also lots of good books you should probably read if you're thinking about being, or already are, a software engineer.
UPDATES:
1/28/2010: added Code Smells and re-ordered list
UPDATES:
1/28/2010: added Code Smells and re-ordered list
Encapsulation theory.
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